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<font face="Arial" size="2"><p align="center"><b><font size="4">PureBasic - Entity</font></b></p>

<p><b>Overview</b></p><blockquote>





Entities are objects composed of one <a href="../mesh/index.html">mesh object</a> and one <a href="../material/index.html">material</a> which can 
be freely moved and transformed in real-time. The library  <a href="../entityanimation/index.html">entity animation</a> is available 
to animate an entity, based on a skeleton. 
<br>
<br>
It's possible to share a mesh or a material between several entities, reducing memory consumption and 
saving CPU clocks. 
<br>
<br>
<a href="../engine3d/initengine3d.html">InitEngine3D()</a> should be called successfully before using the entity functions. 

 

</blockquote><p><b>Command Index</b><blockquote>
<a href="applyentityforce.html">ApplyEntityForce</a><br>
<a href="applyentityimpulse.html">ApplyEntityImpulse</a><br>
<a href="attachentityobject.html">AttachEntityObject</a><br>
<a href="copyentity.html">CopyEntity</a><br>
<a href="createentity.html">CreateEntity</a><br>
<a href="detachentityobject.html">DetachEntityObject</a><br>
<a href="disableentitybody.html">DisableEntityBody</a><br>
<a href="enablemanualentitybonecontrol.html">EnableManualEntityBoneControl</a><br>
<a href="entityangularfactor.html">EntityAngularFactor</a><br>
<a href="entitybonepitch.html">EntityBonePitch</a><br>
<a href="entityboneroll.html">EntityBoneRoll</a><br>
<a href="entitybonex.html">EntityBoneX</a><br>
<a href="entityboney.html">EntityBoneY</a><br>
<a href="entityboneyaw.html">EntityBoneYaw</a><br>
<a href="entitybonez.html">EntityBoneZ</a><br>
<a href="entityboundingbox.html">EntityBoundingBox</a><br>
<a href="entitycollide.html">EntityCollide</a><br>
<a href="entitycustomparameter.html">EntityCustomParameter</a><br>
<a href="entityfixedyawaxis.html">EntityFixedYawAxis</a><br>
<a href="entityid.html">EntityID</a><br>
<a href="entitylinearfactor.html">EntityLinearFactor</a><br>
<a href="entitylookat.html">EntityLookAt</a><br>
<a href="entityparentnode.html">EntityParentNode</a><br>
<a href="entityphysicbody.html">EntityPhysicBody</a><br>
<a href="entitypitch.html">EntityPitch</a><br>
<a href="entityrendermode.html">EntityRenderMode</a><br>
<a href="entityroll.html">EntityRoll</a><br>
<a href="entityvelocity.html">EntityVelocity</a><br>
<a href="entityx.html">EntityX</a><br>
<a href="entityy.html">EntityY</a><br>
<a href="entityyaw.html">EntityYaw</a><br>
<a href="entityz.html">EntityZ</a><br>
<a href="fetchentitymaterial.html">FetchEntityMaterial</a><br>
<a href="freeentity.html">FreeEntity</a><br>
<a href="freeentityjoints.html">FreeEntityJoints</a><br>
<a href="getentityattribute.html">GetEntityAttribute</a><br>
<a href="getentitycollisiongroup.html">GetEntityCollisionGroup</a><br>
<a href="getentitycollisionmask.html">GetEntityCollisionMask</a><br>
<a href="hideentity.html">HideEntity</a><br>
<a href="isentity.html">IsEntity</a><br>
<a href="moveentity.html">MoveEntity</a><br>
<a href="moveentitybone.html">MoveEntityBone</a><br>
<a href="rotateentity.html">RotateEntity</a><br>
<a href="rotateentitybone.html">RotateEntityBone</a><br>
<a href="scaleentity.html">ScaleEntity</a><br>
<a href="setentityattribute.html">SetEntityAttribute</a><br>
<a href="setentitycollisionfilter.html">SetEntityCollisionFilter</a><br>
<a href="setentitymaterial.html">SetEntityMaterial</a><br>
</blockquote></p>

<p><b>示例</b></p><blockquote>
<a href="../Examples/Entity.pb.html">Entity.pb</a>

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center><a href=../reference/reference.html>Reference Manual - Index</a></center>

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